AI Insights · Timothy · June 2024
Top 5 Card Battler Apps on Unified Platform in Netherlands Q2 2024
Discover the performance of the top 5 Card Battler applications in the Netherlands during Q2 2024, highlighting trends in downloads, revenue, and weekly active users.
In Q2 2024, the top 5 Card Battler applications on the unified platform in the Netherlands showcased varied performance in terms of downloads, revenue, and weekly active users, according to Sensor Tower data. Here’s a closer look at each app's metrics.
MARVEL SNAP saw fluctuating revenue throughout the quarter, starting with approximately $10.6K in the first week of April and closing the quarter at around $4.1K. Downloads steadily declined from 407 in the first week to 130 by the end of June. Weekly active users also saw a downward trend, decreasing from 2.8K to 1.7K over the quarter.
Hearthstone experienced a significant peak in revenue mid-April at $11.3K, with a closing figure of approximately $6.4K in the final week of June. Downloads were relatively stable, ranging between 302 and 416 weekly. The app maintained a consistent number of weekly active users, hovering around 4.9K to 4.4K throughout the period.
Magic: The Gathering Arena had a notable increase in revenue, starting at $2.1K in early April and peaking at $4.2K in mid-June, before ending the quarter at around $3.5K. Downloads were highest in early April at 548 and tapered off to 374 by the end of June. Weekly active users remained fairly steady, fluctuating between 1.8K and 2K.
Yu-Gi-Oh! Duel Links showed a varied revenue trend, starting at $4K in early April, peaking at $5.5K in late May, and concluding at approximately $2K in the last week of June. Downloads were relatively low, ranging from 210 in early April to 124 in late June. Weekly active users remained stable, fluctuating slightly around 2.2K to 1.8K.
Finally, WWE SuperCard - Battle Cards demonstrated a mixed performance in revenue, beginning with $3.8K and experiencing a peak of $4.2K in mid-May, before dropping to around $1.9K by the end of June. Downloads were consistently low, starting at 103 and ending at 46. Weekly active users showed a slight decline from 1.8K to 1.6K over the quarter.
For more detailed insights and data on these apps, visit Sensor Tower.